//
//  StaticTapScene.h
//  CanYouDoIt
//
//  Created by hoangtx on 7/6/13.
//
//

#ifndef CanYouDoIt_StaticTapScene_h
#define CanYouDoIt_StaticTapScene_h

#include "cocos2d.h"
using namespace cocos2d;
#include "MySpriteButton.h"

#include "CountDownGameScene.h"

class StaticTapScene: public CountDownGameScene{
    
public:
    MySpriteButton* button;

    static CCScene* scene(int numberOfSeconds);
    static StaticTapScene* create(int numberOfSeconds);

    void onTapTheButton(CCObject* sender);
    virtual void startGame();
    virtual void reset();
    virtual void ccTouchesBegan(CCSet* touches, CCEvent* pEvent);
    virtual void ccTouchesMoved(CCSet* touches, CCEvent* pEvent);
    virtual void ccTouchesEnded(CCSet* touches, CCEvent* pEvent);
    virtual bool init();
    CREATE_FUNC(StaticTapScene);
};


#endif
